Ch4collect2.jpgAfter grabbing the paper, go back the way you came and continue down the hall normally. This path will eventually take you into a room with a body on the floor and a lot of noise around you.Head up the stairs, then across the gap with the hanging chains. Proceed through the next room, and carry onwards until a person jumps from the shadows and grabs you. Thankfully this isn't an enemy, so after you regain control, walk through the room until you spot a barrel with wood in it. It's sitting in front of a crack in the wall you can shimmy through.You're back in the school. Go to the back of the library and into the side room to find a battery, then exit the open door that's near where you began.
You will walk through a few rooms before entering a computer lab. Go to the computers in the middle to find one that is on. Interact with it, then immediately turn around to see Jessica disappear.
All Items (17). #; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Y; Z; Other. Blake Langermann. Reverend Sullivan Knoth is the leader of Testament of the New Ezekiel and the primary antagonist of Outlast 2. Sullivan Knoth was born in either 1933 or 1937, as there are contradicting sources surrounding his age. In 1966, he worked as a shoe salesman in Albuquerque, New Mexico. During these.
Now go to where she was and look at her computer. Now exit the computer lab and follow the halls until you see the pool on the right.
Jessica is down there and if you use your microphone you can listen to her for a bit. Now continue down the hall. This path will eventually lead to a point where you encounter a monster. Immediately turn around, run back up the stairs and through the door.Go left down the hall, and as you pass the large windows over the swimming pool, a giant tongue will reach out and grab you, yanking you back into the real world.Follow the path then head right.
There is a busted door that you can shimmy through. Once on the other side, the door fully collapses due to the actions of another person.
Time to explore this room! On the right side you can find a body clinging to a piece of paper. Ch4collect4.jpgThe only other door in this room won't budge, but if you go to the right of the door a bit and around the corner, you'll spot a shelf with a section on the bottom right you can crawl through. As you do, monsters appear!Immediately back up, and the monster will chase after you. Your goal is to crawl back through after he emerges, but the problem is that there is a second one you need to wait for. Run around from the first one until you hear a loud bang.
As soon as you do, loop back towards the shelf then dive to the floor and crawl through the hole. Immediately stand up and start running!The next minute is just a long running section as you flee from the monsters. Make sure to never stop moving, and anytime your path looks blocked, try jumping over the obstacle or if that fails, look around quickly for an alternate path. Eventually you will reach the top and after you crawl through a spot, it will collapse and protect you from the enemies.
This doesn't last forever though, so approach the huge shelf blocking your path and push it aside then immediately jump out the window. Ch4collect5.jpgContinue onwards, down some halls and through some classrooms.
You will eventually reach a hallway with a girls and boys bathroom. At the end of the hall is a door, and as you approach a shadow will appear behind you.
Don't worry, it won't hurt you, and in fact you need to wait for this shadow as it will open the door for you.Follow the path until you reach the library. If you go forward, the monster will appear, but then disappear.
He is still chasing you though, he's just invisible!Immediately turn towards the bookshelves and run into them. They've become a maze that you need to navigate. It's not terribly big, so just use a bit of trial and error to get through. You'll know you're making progress when you see the monster appear before you again.
Run back into the maze a bit, then run to where you just saw the monster. He will be gone, allowing you to proceed. Climb up the hill of books then crawl across to the other side.Your next goal is to the right. Run down the twisted hallway and at the end the monster appears. Turn around and start running and you'll spot Jessica. As soon as you cross the door turn left and run towards the wall. When you hit it, turn left again to shimmy behind a bookshelf.
While doing so, you get attacked and thrown back into the real world.Grab the cart and push it towards the door, then use it to hop over the wall. Follow the path until you reach a point where you have to crouch walk through a hole in the wall. Ch4collect6.jpgProceed through this room until you find a large metal door. Slide it open, then go into the next room. Grab the cart and pull it out then shove it to the left.
Hop up and into the next room and surprise! Enemies!Immediately do a 180 and start running. Crawl under the first obstacle, then keep going. You'll need to speedily run across a few narrow bridges, but at no point should you slow down or let go of sprint. Pretty soon you'll reach a spot where you fall down and onto Jessica.Stand up and immediately turn around to run from the monster. Run down the hall and into the bathroom, then immediately hide in a stall.
Get down on your stomach, and watch where the weird vines on the ground appear. You may need to move from one stall to another, so crawl between them if needed. Eventually the person will stop talking. DO NOT STAND UP. The monster is actually still in the room, waiting for you.Instead, crawl all the way to the stall opposite of the door. Then stand up here and immediately run. Take a left and go down the hall.
You will soon find yourself running up a small staircase and then into the next door you see. Take a left after the door then run until you see red windows. Go right here and into a classroom with a single desk in the middle of the room. To exit, look for an open window and climb out.
You're back in the real world now, so climb left then drop down. Hop to the small panel, then shimmy along the wall. Jump to the area ahead of you, then turn right and climb up the wall into the room. There will be a large metal bucket you can push, so do so then grab the battery off the shelf.
Go back a bit and jump down the chute, then immediately turn 180 degrees and start running up the rocks and wood.When you reach the top and seal the door, there is an elevator and several bandages. Activate the elevator then go stand by the bandages. A huge metal container will crash through the wall as the elevator arrives. Start running through the new hole, because the elevator is full of enemies!This running sequence can be tough, because Blake is likely going to run out of breath. Push him to the limit, then try to dodge any enemies that might remain as you make your way back to the elevator.
As soon as you step inside, you're home free.
Ch6collect1.jpgThe path forward is linear, however the strong winds can make it tough to see. Keep your camera pointed low so you can keep an eye on the ground as you walk.After crossing a bridge, there will be a scene where Lynn falls. Marta will soon show up and you need to run through this building for a bit.
Another scene will play out and you'll be free, so walk past Marta and carry on.After another walk, you'll cross another bridge and then the pair will comment about an upcoming chapel.